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'''Renowned''' as a land of '''wonders''', [[Tír na nÓg]] brims with with ancient [[Elf|elven]] art and sophisticated elven nobles, powerful [[Magie|magic]] and cutting-edge technologies. But beneath this cultured facade lies a dark mix of long-simmering '''feuds''' and Machiavellian '''plots'''. Now add a dash of good old [[UCAS]] politics, and you have a Byzantine brew of '''betrayal''' and '''bloodshed''', a Mickey Finn with a '''lethal''' kick. | '''Renowned''' as a land of '''wonders''', [[Tír na nÓg]] brims with with ancient [[Elf|elven]] art and sophisticated elven nobles, powerful [[Magie|magic]] and cutting-edge technologies. But beneath this cultured facade lies a dark mix of long-simmering '''feuds''' and Machiavellian '''plots'''. Now add a dash of good old [[UCAS]] politics, and you have a Byzantine brew of '''betrayal''' and '''bloodshed''', a Mickey Finn with a '''lethal''' kick. | ||
Celtic Double-Cross is a Shadowrun adventure for advanced players and gamemasters. It is compatible with both | Celtic Double-Cross is a Shadowrun adventure for advanced players and gamemasters. It is compatible with both {{Qen|sr2|Shadowrun, Second Edition}} rules and the original first-edition rules. The '''{{Qen|tnn|Tír na nÓg}}''' sourcebook is required for play. |
Version vom 16. Juni 2013, 20:56 Uhr
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Renowned as a land of wonders, Tír na nÓg brims with with ancient elven art and sophisticated elven nobles, powerful magic and cutting-edge technologies. But beneath this cultured facade lies a dark mix of long-simmering feuds and Machiavellian plots. Now add a dash of good old UCAS politics, and you have a Byzantine brew of betrayal and bloodshed, a Mickey Finn with a lethal kick.
Celtic Double-Cross is a Shadowrun adventure for advanced players and gamemasters. It is compatible with both Shadowrun, Second Edition rules and the original first-edition rules. The Tír na nÓg sourcebook is required for play.